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Roblox user and growth stats you need to know

Roblox launched in 2006 as a gaming platform focused on user-created games. 

The startup had limited market traction during its first few years. But Roblox’s popularity has picked up considerably as of late. 

The pandemic, which drove the gaming industry to record growth, has also added millions of users to Roblox. 

In fact, in Q4 2025, Roblox hit a milestone of 144 million daily active users (an increase from 85 million in Q4 2024). 

Here’s a breakdown of what you’ll learn about Roblox:

Roblox usage statistics (Top picks)

  • As of Q4 2025, Roblox has 144 million daily active users. 
  • Roblox has 36.7 million monthly unique paying users. 
  • There are 3.5 million developers on the Roblox platform.
  • Community developers have made over $1.5 billion on Roblox in 2025 alone.
  • 56% of Roblox users are under 16.

Roblox monthly active users

According to recent estimates, Roblox has 380 million monthly active users as of 2024. Roblox’s user base has seen significant growth over the past few years.

(In fact, Roblox added over 180 million users over the past 3 years alone.)

We’ve charted Roblox user growth since 2016:

With that, here’s a table that contains the full data:

DateRoblox Monthly Active Users
February 20169+ million
December 201630+ million
March 201748+ million
July 201756+ million
December 201764+ million
September 201870+ million
April 201990+ million
August 2019100 million
December 2019113 million
January 2020119 million
February 2020121 million
March 2020134 million
April 2020146 million
May 2020155 million
June 2020158 million
July 2020164 million
August 2020169 million
September 2020175 million
October 2020172 million
November 2020170 million
January 2021199 million
February 2021199 million
March 2021192 million
April 2021202 million
200 million200 million
June 2021206 million
July 2021217 million
August 2021220 million
September 2021219 million
October 2021226 million
October 2022260 million
May 2023300 million
2024380 million

Sources: Matthew Ball, RTrack, Roblox, TechCrunch

Roblox daily active users

As of Q4 2025, Roblox has 144.5 million daily active users worldwide. An increase from 85.3 million daily active users in Q4 2024.

In fact, the number of Roblox daily active users in Q4 2025 increased by 69.4% compared to Q4 2024.

Here’s a full breakdown of Roblox’s daily active users since Q1 2018:

Quarter, yearRoblox Daily Active Users Worldwide
Q1 201810.3 million
Q2 201811.3 million
Q3 201812.7 million
Q4 201813.7 million
Q1 201915.8 million
Q2 201917.1 million
Q3 201918.4 million
Q4 201919.1 million
Q1 202023.6 million
Q2 202033.4 million
Q3 202036.2 million
Q4 202037.1 million
Q1 202142.1 million
Q2 202143.2 million
Q3 202147.3 million
Q4 202149.5 million
Q1 202254.1 million
Q2 202252.2 million
Q3 202258.8 million
Q4 202258.8 million
Q1 202366.1 million
Q2 202365.5 million
Q3 202370.2 million
Q4 202371.5 million
Q1 202477.7 million
Q2 202479.5 million
Q3 202488.9 million
Q4 202485.3 million
Q1 202597.8 million
Q2 2025111.8 million
Q3 2025151.5 million
Q4 2025144.5 million

How often do Roblox users engage with the platform?

To measure this, we calculated the daily active users (DAU) to monthly active users (MAU) ratio to evaluate “stickiness”.

Roblox’s DAU/MAU ratio reached 20.92% in 2024, meaning that from 380 million monthly active users, approximately every 5th user engaged with the platform daily.

We’ve charted Roblox DAU/MAU ratios over time since Q1 2020:

DateRoblox DAU/MAU Ratio
Q1 202017.61%
Q1 202121.93%
Q3 202222.62%
Q2 202321.83%
202420.92%

Sources: Roblox, Statista, RTrack

Geographic distribution of Roblox users

39.6% of Roblox’s daily active users are based in the US, Canada, or Europe, amounting to 60 million daily active users in Q2 2025.

Another 60.4% of Roblox’s daily active users are located in Asia-Pacific and other international markets outside of North America and Europe, accounting for 91.5 million daily active users in Q3 2025.

Let’s take a detailed look at each geographic market.

17.23% of Roblox’s daily active users are based in the US & Canada. That equates to 26.1 million daily active users in the US & Canada alone.

In fact, the number of Roblox daily active users in the US & Canada has grown by 33.3% in Q4 2025 (compared with the same quarter in 2024).

Here’s the complete breakdown of US and Canadian daily active users over the past few quarters:

Quarter, YearRoblox Daily Active Users (US and Canada)
Q1 20184.4 million
Q2 20184.6 million
Q3 20185.1 million
Q4 20185 million
Q1 20195.7 million
Q2 20196 million
Q3 20196.7 million
Q4 20196.3 million
Q1 20207.8 million
Q2 202011.4 million
Q3 202011.5 million
Q4 202011.3 million
Q1 202112.6 million
Q2 202112.1 million
Q3 202112.2 million
Q4 202111.2 million
Q1 202212.4 million
Q2 202212.4 million
Q3 202214.2 million
Q4 202213.3 million
Q1 202314.3 million
Q2 202314.2 million
Q3 202315.7 million
Q4 202315.6 million
Q1 202416.2 million
Q2 202417.1 million
Q3 202419.7 million
Q4 202418.0 million
Q1 202519.7 million
Q2 202520.6 million
Q3 202526.1 million
Q4 202524 million

The European region has a slightly higher number of daily active users compared to North America.

According to the company’s quarterly filing as of Q4 2025, Roblox has 34 million daily active users in Europe, which equates to 23.61% of Roblox’s total worldwide user base.

Here’s the breakdown for Roblox DAUs in Europe:

Quarter, YearRoblox Daily Active Users (Europe)
Q1 20182.5 million
Q2 20182.7 million
Q3 20183.1 million
Q4 20183.7 million
Q1 20194.6 million
Q2 20194.8 million
Q3 20194.9 million
Q4 20195.5 million
Q1 20207 million
Q2 20209.9 million
Q3 202010.4 million
Q4 202010.9 million
Q1 202112.5 million
Q2 202111.8 million
Q3 202111.9 million
Q4 202113.4 million
Q1 202215.0 million
Q2 202214.1 million
Q3 202215.5 million
Q4 202216.6 million
Q1 202319.0 million
Q2 202318.2 million
Q3 202318.9 million
Q4 202320.0 million
Q1 202421.4 million
Q2 202420.6 million
Q3 202421.7 million
Q4 202421.1 million
Q1 202523.6 million
Q2 202525.6 million
Q3 202533.9 million
Q4 202534 million

In the Asia-Pacific region, Roblox has 43 million daily active users. Roblox has added 20.7 million new daily active users in Asia since Q4 2024.

Here’s the table with historical data on Roblox DAU growth in Asia:

Quarter, YearRoblox Daily Active Users (Asia-Pacific)
Q1 20181.4 million
Q2 20181.7 million
Q3 20181.8 million
Q4 20182.1 million
Q1 20192.3 million
Q2 20192.7 million
Q3 20192.8 million
Q4 20193.2 million
Q1 20203.7 million
Q2 20204.6 million
Q3 20205.4 million
Q4 20205.6 million
Q1 20216.5 million
Q2 20217.2 million
Q3 20219.4 million
Q4 202111.2 million
Q1 202212.6 million
Q2 202212.3 million
Q3 202213.2 million
Q4 202213.6 million
Q1 202314.9 million
Q2 202315.5 million
Q3 202316.2 million
Q4 202317.2 million
Q1 202418.8 million
Q2 202420.2 million
Q3 202422.3 million
Q4 202422.3 million
Q1 202526.3 million
Q2 202535.6 million
Q3 202546.3 million
Q4 202543 million

43 million daily active Roblox users are based outside of North America, Europe, and Asia-Pacific.

In fact, the daily active user base of Roblox outside of North America, Europe, and Asia increased by 80% over the past year alone (in Q4 2025 compared to Q4 2024).

Here’s an overview of Roblox DAUs outside of North America, Europe, and Asia-Pacific over the last few years:

Quarter, YearRoblox Daily Active Users (Rest of the World)
Q1 20182 million
Q2 20182.3 million
Q3 20182.7 million
Q4 20182.8 million
Q1 20193.3 million
Q2 20193.6 million
Q3 20194 million
Q4 20194.1 million
Q1 20205.2 million
Q2 20207.4 million
Q3 20209 million
Q4 20209.4 million
Q1 202110.6 million
Q2 202112.1 million
Q3 202113.8 million
Q4 202113.7 million
Q1 202214.2 million
Q2 202213.4 million
Q3 202215.9 million
Q4 202215.3 million
Q1 202317.9 million
Q2 202317.7 million
Q3 202319.4 million
Q4 202318.7 million
Q1 202421.3 million
Q2 202421.6 million
Q3 202425.2 million
Q4 202423.8 million
Q1 202528.2 million
Q2 202530 million
Q3 202545.2 million
Q4 202543 million

Source: Roblox

Roblox monthly unique players

Roblox defines “monthly unique payers” as unique user accounts that’ve made at least one purchase on the platform in a given month.

In Q4 2025, Roblox had an average of 36.7 million unique paying users, showing nearly a 2x increase.

Here’s a table with Roblox’s monthly paying users over time since Q1 2020:

Quarter, YearRoblox Monthly Unique Players (Worldwide)
Q1 20204.7 million
Q2 20208.2 million
Q3 20208.8 million
Q4 20209.5 million
Q1 202110.6 million
Q2 202110.9 million
Q3 202111.2 million
Q4 202111.8 million
Q1 202211.7 million
Q2 202211.4 million
Q3 202212.9 million
Q4 202213.4 million
Q1 202313.8 million
Q2 202313.5 million
Q3 202314.7 million
Q4 202315.9 million
Q1 202415.6 million
Q2 202416.5 million
Q3 202419.1 million
Q4 202418.9 million
Q1 202520.2 million
Q2 202523.4 million
Q3 202535.8 million
Q4 202536.7 million

Source: Roblox

Engagement hours on roblox

Engagement hours” refers to the total time spent on the Roblox platform, which consists of time spent in experiences, utilizing platform features like chat or avatar personalization. 

Roblox’s internal system tracks user activity on the platform and calculates “engagement hours” as the sum of all user session lengths in a specific time frame. 

35 billion hours of user engagement on Roblox were registered in Q4 2025 (An increase from 18.7 billion in Q4 2024).

Here’s the full breakdown of Roblox’s engagement hours since Q1 2018:

Quarter, YearRoblox Hours Engaged
Q1 20182.1 billion
Q2 20182.17 billion
Q3 20182.63 billion
Q4 20182.53 billion
Q1 20192.97 billion
Q2 20193.25 billion
Q3 20193.73 billion
Q4 20193.7 billion
Q1 20204.87 billion
Q2 20208.58 billion
Q3 20208.71 billion
Q4 20208.43 billion
Q1 20219.67 billion
Q2 20219.73 billion
Q3 202111.18 billion
Q4 202110.82 billion
Q1 202211.82 billion
Q2 202211.29 billion
Q3 202213.4 billion
Q4 202212.8 billion
Q1 202314.5 billion
Q2 202313.99 billion
Q3 202316.04 billion
Q4 202315.5 billion
Q1 202416.7 billion
Q2 202417.4 billion
Q3 202420.7 billion
Q4 202418.7 billion
Q1 202521.7 billion
Q2 202527.4 billion
Q3 202539.6 billion
Q4 202535 billion

Source: Roblox

How many games are available on Roblox?

Roblox defines the number of available games as “experiences”.

According to Roblox’s internal data, there are 7 million active experiences on Roblox as of Q3 2025.

Source: Roblox

Ranked by the number of visits, Brookhaven RP is currently the most popular game on Roblox. Other top entries include Blox Fruits, Steal a Brainrot, Adopt Me!, and Grow a Garden.

Here are the top 10 most popular Roblox games (based on the number of all-time visits) as of January 2026:

GameVisit Count
Brookhaven RP78.1 billion
Blox Fruits58.49 billion
Steal a Brainrot56.98 billion
Adopt Me!42.02 billion
Grow a Garden34.57 billion
Tower of Hell27.32 billion
Murder Mystery 223.61 billion
99 Nights in the Forest23.36 billion
The Strongest Battlegrounds16.51 billion
MeepCity16.27 billion

Source: Fandom

Roblox user distribution by age

Roblox is dominated by young users. 56% of users are under the age of 16. Only 19% of Roblox’s users are over 25 years old.

Here’s the age distribution of Roblox’s user base as of 2024:

Age GroupShare (among DAUs)
Under 920%
9-1220%
13-1616%
17-2425%
25+19%
Unknown1%

Source: Roblox

Roblox user distribution by gender

Roblox’s gender distribution currently leans male, with a 52% share, while 39% of users are female (the remaining 9% are unknown).

Here’s an overview of Roblox’s audience by gender:

GenderShare (among DAUs)
Male52%
Female39%
Unknown9%

Source: Roblox

Roblox user distribution by platform

80% of Roblox user sessions happen on mobile devices. The desktop platform also has a considerable share of 17%. The rest of Roblox’s users (3%) access Roblox via consoles.

Here’s the complete breakdown of Roblox usage by platform:

Here’s the complete breakdown of Roblox usage by platform:

PlatformShare (among DAUs)
Mobile80%
Desktop17%
Console3%

Source: Roblox

How does Roblox make money?

Roblox makes money via purchases of Robux by users, subscription fees from Roblox Premium, and commissions charged from developers when they make a successful transaction.

Roblox’s main business model leverages its internal currency (Robux).

Robux can be earned and spent on the platform. And traded through a proprietary exchange into real-world currency (US dollars).

While the majority of experiences (games) on Roblox are free, users are able to purchase specific enhancements.

Robux can be purchased by users via:

  • One-time purchase
  • Roblox Premium (subscription)

Developers and creators can earn Robux via:

  • Selling access to games and enhancements
  • Engagement-based payouts
  • Sale of content and tools between developers
  • Selling items to users through the Avatar Marketplace

Whenever virtual items (clothing, heads, accessories) are sold on the Roblox platform, the item creator receives a fixed percentage from a transaction (typically ranging between 30% and 70%).

What is Roblox worth?

Roblox’s market cap, as of February 10th, 2026, stands at $51.05 billion. As of February 2026, Roblox became the 481st most valuable company by market cap.

Here’s a complete breakdown of Roblox’s market cap over time:

DateRoblox Market Cap
March 2021$36.88 billion
September 2021$43.89 billion
March 2022$30.14 billion
September 2022$21.84 billion
December 2022$15.82 billion
March 2023$25.55 billion
September 2023$16.89 billion
November 2023$22.87 billion
July 2024$26.87 billion
August 2024$28.58 billion
December 2024$39.01 billion
March 2025$39.42 billion
August 2025$91.65 billion
February 2025$51.06 billion

Sources: CompaniesMarketCap, YCharts

Roblox revenue

Roblox generated $1.42 billion in quarterly revenue in Q4 2025, showing a 43.25% year-over-year increase.

Here’s the complete overview of Roblox’s revenue over time:

Quarter, YearRoblox Revenue
Q1 201859.72 million
Q2 201872.58 million
Q3 201884.52 million
Q4 201895.95 million
Q1 2019110.5 million
Q2 2019119.2 million
Q3 2019131.1 million
Q4 2019147.6 million
Q1 2020161.6 million
Q2 2020200.4 million
Q3 2020251.9 million
Q4 2020310 million
Q1 2021387 million
Q2 2021454.1 million
Q3 2021509.3 million
Q4 2021568.77 million
Q1 2022537.1 million
Q2 2022591.2 million
Q3 2022517.7 million
Q4 2022579 million
Q1 2023655.3 million
Q2 2023680.8 million
Q3 2023713.2 million
Q4 2023$749.9 million
Q1 2024$801.3 million
Q2 2024$893.5 million
Q3 2024$0.92 billion
Q4 2024$0.99 billion
Q1 2025$1.04 billion
Q2 2025$1.08 billion
Q3 2025$1.36 billion
Q4 2025$1.42 billion

Source: Roblox

How much Robux has been purchased so far?

The amount of virtual currency (Robux) purchased by players on Roblox is defined by the company as “bookings”.

In 2025, $6.79 billion worth of Robux was purchased on Roblox.

Here’s the full breakdown over the past few quarters:

Quarter, YearBookings
Q1 2019$142.3 million
Q2 2019$150.3 million
Q3 2019$165.4 million
Q4 2019$236.3 million
Q1 2020$249.6 million
Q2 2020$494.2 million
Q3 2020$496.5 million
Q4 2020$642.3 million
Q1 2021$652.3 million
Q2 2021$665.5 million
Q3 2021$637.8 million
Q4 2021$770.1 million
Q1 2022$631.2 million
Q2 2022$639.9 million
Q3 2022$701.7 million
Q4 2022$899.4 million
Q1 2023$773.8 million
Q2 2023$780.7 million
Q3 2023$839.5 million
Q4 2023$1.13 billion
Q1 2024$923.8 million
Q2 2024$955.2 million
Q3 2024$1.13 billion
Q4 2024$1.36 billion
Q1 2025$1.21 billion
Q2 2025$1.44 billion
Q3 2025$1.92 billion
Q4 2025$2.22 billion

Average bookings per daily active user of Roblox reached $15.38 in Q4 2025. That figure represents a slight dip compared to $15.97 in Q4 2024.

Here’s a quarterly overview of ABPDAU (average bookings per daily active user) over time:

Quarter, YearRoblox Average Bookings
Q4 2018$10.44
Q1 2019$8.98
Q2 2019$8.78
Q3 2019$9.00
Q4 2019$12.37
Q1 2020$10.58
Q2 2020$14.81
Q3 2020$13.73
Q4 2020$17.30
Q1 2021$15.48
Q2 2021$15.41
Q3 2021$13.49
Q4 2021$15.57
Q1 2022$11.67
Q2 2022$12.25
Q3 2022$11.94
Q4 2022$15.29
Q1 2023$11.70
Q2 2023$11.92
Q3 2023$11.96
Q4 2023$15.75
Q1 2024$11.89
Q2 2024$12.01
Q3 2024$12.70
Q4 2024$15.97
Q1 2025$12.34
Q2 2025$12.86
Q3 2025$12.68
Q4 2025$15.38

Source: Roblox

Number of developers on roblox

As of Q3 2025, Roblox has 3.5 million developers.

Source: Roblox

Developer earnings on Roblox

Developers and creators on Roblox made $1.5 billion in 2025.

Here’s the breakdown of Roblox’s annual developer and creator cash payouts since 2018:

YearRoblox Development Exchange Fees
201871.89 million
2019111.98 million
2020328.74 million
2021538.32 million
2022623.86 million
2023740.7 million
2024$922.82 million
2025$1.5 billion

Conclusion

You reached the end of our collection of Roblox stats for 2026. The Roblox gaming platform is taking off. They’re adding users who are spending more time playing and developing games on the platform. 

It will be interesting to follow their journey.

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